![]() Get 10 skill points in Summoning, or use +Summoning gear to get yourself to 10 Summoning in the early game. You can still be versatile by infusing Incarnates for elemental damage when the need arises( Act 2 Eternal Fight with the adds) You'd lose the mage aspect of summoning and focus on the Blood Infused Incarnate however so you can plink off armor to CC enemies quicker. I could see a build as a 1H/Shield or a 2H close-ranged summoner working with Polymorph/Summoning with a focus on CC through Atrophy, knockback, and spiderweb snares. So dumping points into Intelligence with the Polymorph points won't do you much unless you plan on using Apotheosis > Ethereal Storm which isn't a strong opener by any stretch of imagination. Which Polymorph skills do you intend on using? A lot of the polymorph skills are niche, and most if not all Polymorph skills that have a damage modifier scale off STR(Even Medusa Head). Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. ![]() Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! ![]() Looking for a Group to play with? Try this thread || Discussion Overview ![]()
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